The number of Game Changers in your deck sets its Commander bracket - Brackets 1 and 2 allow none, Bracket 3 allows up to three, and Brackets 4 and 5 have no limit
Three damage is enough to kill almost everything played before turn three, and if you can get the double red, its hard for this to not get at least two creatures
I remembered an old issue of Nintendo Power which described the archetypes of the time, which when combined with my own firsthand experience with the game, helped me to construct the Big Three decks of the time, along with a couple of my own favorite decks
Banewhip Punisher Capital Punishment Crime // Punishment Final Punishment Furnace Punisher Heliod's Punishment Hellkite Punisher Heretic's Punishment Kaervek, the Punisher Leyline of Punishment Loxodon Punisher Punish Ignorance Punish the Enemy Punishing Fire Punishing Punch Remorseless Punishment Sin, Spira's Punishment Zo-Zu the Punisher
"The Shining Mew is, overall, the most popular," said Browning