Here are the ten combinations and their associated story and archetypes: Red/Green: Ruby & the Wolf - Cares about 4+ Power creatures White/Black: Pale as Snow - Bargain and Sacrifice Green/Blue: The Kingdom of Storms - Ramp to 5+ mana value spells Black/Green: Greta, Witch Hunter - Midrange Food Blue/White: The Frost Queen - Tap enemy creatures Blue/Black: Enchanting Slumber - Faerie Typal and control Red/White: Brawl at the Grand Ball - Aggro and Celebration Green/White: Armont & the Beasts - Roles and creature enchantments Blue/Red: The Magicians Misstep - Instants, Sorceries and Adventures Red/Black: The Dark Piper - Rat Tokens and Aggro Wilds of Eldraine launches first on MTG Arena with an early access period beginning August 31st and full launch on September 5th
This is the starter deck Id hand to anyone who wants action, danger, and that rush of winning just before running out of life cards
For 3 mana, Eternal Witness lets you return any card from your graveyard to your hand, and also provides a 2/1 body
The Falcon, Airship Restored This new card is actually pretty good in EDH, making me think it was probably designed with the rules change in mind
This isnt the flashiest method of storing cards, but it gets the job done, especially on the lower end