Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat
Treasure is great in this deck, since it helps with Imskirs ETB ability, but you can also use it to pay for the activated ability
Characters, who can go on quests to earn you lore, which is how you win the game, but they can also be used to battle other characters to try and slow your opponent's lore gaining down Items, which can give you special actions and abilities Actions, that are the only cards that don't stay in play, and they activate one-time effects and are then discarded Play alternates back and forth between players, each taking their full turn before passing to the next until one player has 20 lore, or a player needs to draw a card a card from their deck, but can't because their deck is empty
Its much more powerful in older formats that focus on efficient spells, but its banned or restricted in all those formats because its just that good
That said he is a very narrow, fairly generic limited style threat