also their special ability stop at Level 12 which means getting them to Level 12 quicker via other cards wont give them as high of a level as if one waited and used the cards afterwards In the OCG and TCG, monsters cannot have a Level lower than 1, but card effects can freely raise a monster's Level to arbitrarily large values in excess of 12
Better yet, in a deck that meets its companion restriction, Kaheera, the Orphanguard is solid, being a three-mana lord with the additional upside of giving your team vigilance that essentially starts in your hand each game
[Colorless] Cycle Draw Discard a card from your hand
Or you could use the -2 ability (going down to one loyatly) to mill two cards, then you return a creature card from your graveyard to your hand
1 Kellan, the Fae-Blooded $2.03 As Aura and Equipment archetypes in Commander evolved, so too did the tutors that support them