I'd argue it's either being mana flooded (if you've ever been the player at the table who is empty-handed and top decks lands for a couple turns in a row, you'll know what I mean) or mana screwed (see: basically every Commander Clash game from Crim's perspective)
Wizards said it had removed six Beta cards - Contract from Below, Darkpact, Demonic Attorney, Earthbind, Weakness and Crusade - from the set due to failing to meet modern standards, as well as changing flavour text
I found it to be the way that I most enjoyed playing
With so many ways to reuse your cards, it feels as though were meant to be constantly turning our creatures sideways and attacking ferociously instead of playing a little more strategically
The Necroblooms most interesting ability, though, is that every land in our graveyard has dredge 2