Keeping with reds theme of speed, there are a number of ways to speed up your clock and close out the game in record time
In general, HP determines therefore how long your Pokmon can stay on the active spot but, in fact, it has many more implications in terms in Gameplay
Looking at my cube, there is critical mass for: Goblins (R) Humans (all) Warriors (WBR) And, with some effort, other tribes could get critical mass running only cards that are cubeable by themselves, keeping the Poison effect to a minimum: Soldiers (W) Wizards (U) Shamans (RG) Vampires (B) I'm fine with dedicating 2-3 slots per color so each of these tribes have a Lord or some other linear effect as a nod to play them (Goblin Chieftain, Champion of the Parish, Chief of the Edge) but I don't want this cube to be mainly tribal, just have an extra layer of synergy that cares about the creature type line at a low opportunity cost
It's easy to see that this card comes from the Scarlet & Violet series due to its gem-style design
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