Adventurous Impulse Amonkhet Raceway Ancient Animus Arch of Orazca Architect of Restoration Avishkar Raceway Azorius Guildgate Baldur's Gate Beacon Bolt Bitterthorn, Nissa's Animus Bloodfell Caves Boiling Earth Boros Guildgate Boulderloft Pathway Branchloft Pathway Burgeoning Canopy Vista Canyon Slough Case of the Uneaten Feast Castle Locthwain Charmed Sleep Cinder Barrens Cinder Glade Coastal Breach Cosmotronic Wave Crop Sigil Crypt of the Eternals Daredevil Dragster Decanter of Endless Water Delight in the Hunt Desert of the Fervent Destructive Tampering Dusk Legion Dreadnought Dynavolt Tower Endless Atlas Ensnaring Bridge Epiphany at the Drownyard Faceless Haven Fell Flagship Forest Forge of Heroes Frontier Bivouac God-Pharaoh's Gift Gold-Forged Thopteryx Greatsword of Tyr Hadana's Climb Henge Walker Icy Manipulator Implement of Malice Inspirit, Flagship Vessel Island Kefnet's Monument Kher Keep Lorehold Campus Lumbering Falls Luxury Suite Molderhulk Mountain Muraganda Raceway Muse Drake Mystic Forge Netherborn Altar Pact of Negation Part the Waterveil Perilous Vault Plains Polluted Delta Prairie Stream Primordial Mist Prophet of the Peak Relic of Legends Resourceful Return

Letting your opponent choose which of their spells you swipe can work against you, but it often works out because Azula is in blue, which means plentiful access to flicker effects like Thassa, Deep-Dwelling and Displacer Kitten
I guess some of them can be good
I really want to put this battle in F-tier, but I can't shake the feeling that it must be better than it looks, so I'm going to play it safe and stick it in the C-tier
The only way to destroy this card is through other effects, or by having an equal number of Monsters on both sides of the field at any one End Phase