Clones and creature theft abilities like Willbreaker and Agent of Treachery can help to support Rubinias creature theft theme, while Ivy, Gleeful Spellthief can be both another faerie and another way to take advantage of your opponents cards
It often feels like the decks are built to help fulfill a role within a tables dynamic, and are well equipped to adapt to the atmosphere at any given time
Since emblems cant be removed, this buff sticks around for the entire game, letting you maximize your board presence
I hate drawing half a combo that I cant do anything with until I find the other half or a card that I can only use at the end of a game like Final Fortune or Underworld Breach because it feels like I have to play most of the game down a card
Play with some of the most powerful Magic cards ever, whether you're into Commander, Pioneer, Legacy, or all of the above