If you've played for a while, you can probably pull together a Starn deck from your bulk commons and uncommons
The Master, Transcendent is one of the most recognizable villains from Fallout, so of course it had to be here somewhere
And I can drop some big, beefy aura to amp Zur up to kill in a few hits, and run some pillow fort stuff like Propaganda and Ghostly Prison, along with Rhystic Study, Necropotence, and well, you get it
Enchantments There is a pretty sizeable pool of one black mana, when this creature dies, it doesnt die/returns to the field, both on enchantments and on instants, so Im not going to talk about those right now
Natural Order's limitations of sacrificing and fetching a Green creature might be real in a vacuum, but aren't much of a deck restriction when you start playing with it